Unity 5 2D Procedural Terrain With Dan Violet Sagmiller
Unity 5 2D Procedural Terrain With Dan Violet Sagmiller | 2.93 GB






Learn how to procedurally generate infinite 2D terrain-including biomes with Perlin noise, cities, and even interior structures-with Unity 5. Dan Violet Sagmiller shows how to generate terrain in real time, blend different terrain types, animate complex surfaces such as water, and use serialization techniques to load and save content quickly.

Topics include:
* Tiling images
* Controlling randomization and noise
* Moving and redrawing maps
* Creating smooth tile connections
* Animating terrain
* Adding a building layer
* Adding cities
* Making buildings
* Generating multi-part structures
* Saving and loading terrain



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