Author: phuongdzu on Today, 05:45
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3DMotive - SciFi Ship Series in Maya Volume 1
3DMotive SciFi Ship Series in Maya Volume 1

Author: phuongdzu on Today, 05:44
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Lynda - Learning Premiere Elements 2019
Lynda Learning Premiere Elements 2019

Author: phuongdzu on Today, 05:44
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Lynda - Premiere Pro CC New Features (updated Oct 15, 2018)
Lynda Premiere Pro CC New Features (updated Oct 15, 2018)

Author: phuongdzu on Today, 05:43
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Lynda - Photoshop CC 2019 New Features
Lynda Photoshop CC 2019 New Features

Author: phuongdzu on Today, 05:43
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Lynda - Learning Lightroom CC
Lynda Learning Lightroom CC

Author: phuongdzu on Today, 05:43
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Lynda - After Effects CC 2019 Essential Training: The Basics
Lynda After Effects CC 2019 Essential Training: The Basics

Author: phuongdzu on Today, 05:43
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Lynda - Autodesk Civil 3D: Data Management Workflows
Lynda Autodesk Civil 3D: Data Management Workflows

Author: huayting on Yesterday, 03:34
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FlippedNormals - Introduction to Arnold
FlippedNormals - Introduction to Arnold | 1.76 GB

In this Introduction to Arnold series, you'll learn everything you need to know about using Arnold for Maya and how to create stunning renders. Learn the theory of Arnold and how to optimize it to get fast and efficient renders. With Arnold, you can spend less time worrying about technical issues and more time making beautiful images.
Author: huayting on Yesterday, 03:22
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Skillshare After Effects CC: VFX Techniques to add production value to your film - Futuristic Int...
Skillshare After Effects CC: VFX Techniques to add production value to your film - Futuristic Interface HUD | 3.15 GB

Welcome, you will learn visual effects techniques in After Effects to create futuristic interfaces to add to your sci fi scenes and increase the production value of your film.
Author: huayting on Yesterday, 02:36
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3DMotive SciFi Ship Series in Maya Volume 1
3DMotive - SciFi Ship Series in Maya Volume 1 | 1.67 GB

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need.

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